Narcissistic Vanity

SysMango.com is the personal website of Butch Lebo.

I'm really not all that interesting, unless you consider the coffee-fueled mania from my daily struggle of my love affair with data.

The gears in my mind . . .

SysMango turns 10

March 26, 2003 was the day I pushed the publish button the first time for this site.

It's almost hard to believe that this site has been going, slowly, for the last decade.

I was hoping to do a big post going over the last 10 years, but I ran out of time. I am off of work next week. I should have time to write about the site and my thoughts on trying to maintain it over the last 10 years. I do have one picture showing how much I've posted over the years.

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The Internet is a very different place today than it was in 2003. Social media had only just started to gain attention. Twitter and Facebook were still in the future (2006 and 2004). Spending all day on the web was not yet something most people I knew did.

Today, most of the people I know would have trouble living without a broadband connection at home and a mobile data plan on their phone.

SysMango.com looked very different.

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A month plus of Ingress, so what's next?

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i think this is going to be my last regular post about Ingress. There is really not all that much to write about beyond my own progress (which is boring compared to others) or discussing the current state of the game. There are plenty of sites dedicated to the state of Ingress, both the game and the state of play. I'll still post occasionally about it, but I do want to talk about other things.

Ingress isn't everything.

A big issue in Ingress right now is not balanced. As with most MMO, game balance is a serious issue. New players have to be supported as they are discover the game, but there has to be something to reward established players, particularly those that have reached the level cap. Unlike other a non-ARG, it is very difficult to partition the game space to address the different needs of the different populations of players.

Another significant issue with game balance is the amount of time individual players can dedicate to the game. Imagine trying to compete against a player who has the time to play the grind for 48-hours straight. Or a player who was able to grind to level cap in their first week of playing.

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Coffee 2009-2012

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Just sent a postcard

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Goodbye Facebook and Instagram

It was the final goodbye today for my Instagram and Facebook accounts. I don't even want to link to them.

In the past, I have left a still running social network because of the way other people were abusing the offering, and the service's lack of doing anything about it. This time it is different.

I deactivated my Facebook account in Februrary 2011. I don't even think I wrote about it, I just did it. I figured if there was a compelling reason to do come back, it would find me. Nothing ever did. I wrote about the problems I had with Facebook late in 2010.

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