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Tonight, at 00:01, is the shutdown of Myst Online: Uru Live.
My goal for the next few hours is to spend time in the game with the rest of the community that have stuck it out till now. It is hard to avoid the cliché from the Myst games. Within the games, and the community, everyone wants to say that "the end has not yet been written."
With the game shutting down, for the second time, with the second publisher, it is hard to see how MOUL will ever be anything more than a curious oddity in the history of online games.
For the last five weeks, there have been a number of forum posts, blog posts and articles by members of the Myst community and the gaming industry, that have talked about the end of Myst. There have been passing remarks on yet another game being canceled or closing. There have people wishing for, demanding and begging for a restart of UntilUru. There have been wild, impossible plans for continuing the game without GameTap and even without Cyan. Like I said: impossible.
There have been discussion about how the game could have been run. How the very essence of the game was changed by Ubi's insistence that at least part of the game (the Prime ages) be available as a standalone game. There were arguments and debates about how the Cleft, the hoods, even the city and ages should have been organized, instanced and delivered. The value of Yeesha, the DRC, various community organizations, role playing & playing Uru in character (cavern) and playing Myst out of character (cavern) all have been debated.
The community has talked about what happens next. What we can do. Where we will go after the sound of the last link fades in our ears and the stark reality that it was merely just another game, and now it is over.
And through most of this, I have been somewhat quiet. Unless, of course, one was listening on CyanChat.
What is left of the community has started gathering together in the places we hold dear. The last in cavern meetings are being organized and everyone is saying their good-byes.
Not really good-bye.
This community has been together in one form or another since shortly after the release of the first Myst game in 1993. Here we are, fifteen years later, gathering together both in and out of the game, celebrating what we all hope is not really the end.
Had a pleasant surprise tonight while I was looking at the statistics for sysmango.com.
About once a month, I take some time and go through the logs produced by the web server. I used to post the findings once a month, but I have not done that recently. There are sometimes interesting things buried in web logs.
This month, the interesting thing was a number of inbound links from an article at apple.com. The article is part of Apple's support for GameTape and Cyan releasing a version of Myst Online: Uru Live for Macs. On page 3 of the article, there is a quick introduction of In Cavern v Out of Cavern perspectives in Myst. Guess what site they picked as an example of In Cavern?
One of the statistics packages I run reports only 18 links from apple.com. Another reports only 9. I was only able to find 5 in the raw log, but that only represented 23 March to 24 March. Still it was interesting. Only greeninkforall.com has provided me with more inbound hits.
And here I thought nobody was even bothering to read that content.
I do have to wonder when they made the decision to use Sysmango.com's IC feed as their example. I haven't posted anything since 08 February.
Looking at the statistics from Google Analytics, I have had zero real traffic over the last couple of weeks. Just getting a casual mention on big website does not automatically mean your site is going to get killed by all the hits. Mostly because there have not been any.
I actually woke Natalie up to show her the page.
I am just really surprised. There are a lot of Myst websites. There are about thirty-two other Explorers registered via Uru Blogs as having In Cavern blogs or content. Honestly, there are other sites that are more active and better focused than what I have posted In Cavern, with authors that are a lot more involved in the happenings in the Cavern and the community.
Is it enough to just say that I am amazed?
What if the worst thing that could happen to Myst was that Myst Online: Uru Live becoming a successful MMO? I am sitting here about two weeks till the official launch date of the game. This is something I have been waiting for since the idea of an online version of Myst was first announced. I look forward to so few things, I think I could list them all, and Myst has been one of them. I am sitting here right now actually a little afraid of the idea of this game being opened in two weeks.
In many ways, the community that has grown up around the Myst games is more at risk now than it ever has been.
Myst was first released 1993 and the concept of an online version was proposed on 1997. The original attempt for an online version was canceled in 2002, before it ever went live. But the community remarkably kept together and continued. When Cyan released a version of the online server for anyone to run, and a patch to allow the available clients to participate, it was almost good enough.
Today, the end of the network of servers has been announced.
And the feeling of what is coming to this community is making itself felt again.
How will we deal with this game no longer being “just for us?” It has felt that the Myst games since 2002 have been for the community from the canceled online version.
In fifteen days, it becomes something for GameTap to market.
There is an understanding that what we are doing right now is waiting. We are waiting for the official release. We are waiting to see new content. We are waiting to see the continuation of this story. We have waited four whole years, almost to the day of launch.
I have to wonder what will be coming through the front door once it has been open. I wonder who will walk out because this is not the game “just for us” anymore.
I have heard from people playing MxO that they get people from other SOE games all the time who have never seen the Matrix movies. I wonder how many of them have played a fourteen year old video game, read the three novels and played UntlUru for the last couple of years.
Who am I kidding, they have all been playing WOW since 2004.
I think I have said before, I am not really a fan of forums. I do have a forum here, but you can see that I really do not use it in a manner of a traditional Internet forum. Mostly, I do not have enough people coming here to support having busy forums. I have had less than 100 visitors in the last week.
But I have been looking at forums quite a bit really. Myst Online's website. the DRC website. A co-worker's MxO website. And what do all these sites have in common? The majority of the content that brings people to these sites are in the forums.
I am not saying that forums do not have their place on the Internet. My problem is in how people are using forums to do very non-forum things. What do I mean by non-forum? Ever try to use a forum as the medium of communication for a IC story? How about for the posting of a tutorial or walk through or howto?
One of the issues I have with forums is that they make it very difficult to create a narrative. And they make it almost impossible to follow one.
How can anyone enforce a narrative flow using forums? Do you post a new topic for each “chapter?” Do you do introduce the narrative in the original topic and then post each part in comments? Do you take a mixed approach for each section? What happens when people start commenting on your thread and even start adding to the narrative, spinning it off in really weird ways? Ignore? Assimilate? Give up?
And how do you or your readers navigate the narrative once it is together?
One of the people at work has a website dedicated to his MxO faction, an IC group. They had originally been using phpBB to run their site. Like most groups they had content that just didn't fit in the forums. So they had a separate section and a page that launched either the static, hand-coded content or the forums. Myst and Uru Obsession sites run pretty much the same way.
But is this the best way?
Yes, the web allows for easy linking between resources under different domains of control, even between different hosts. But this makes for a somewhat fractured experience, even when one implements a solution that integrates the static and dynamic content under different domains of control into a single interface.
I convinced the coworker to look at Drupal and other software like it. I use Drupal here, and I am quite happy with what it has allowed me to do, after the original mix of MovableType and Blogger I was using. Is it perfect? No. Does it give provide all the features that a lot of people have gotten used to with various forum solutions? Not exactly. But isn't that the point?
Using the facilities in Drupal, a number of the more active IC posters on that site have started posting their IC content as Drupal books. There have been less comments on the book sections, but the stories are now told in a manner that makes a little more sense. There are still issues with this approach, but the site is growing, and learning its editorial workflow and how to most effectively use their main page.
I really do not like forums. I really prefer the 'River of News' style of presentation that I get from the 'View new posts' function at a forum. Most people seem to actually read sites that way, only resorting to reading the content via the forum interface when they have to catch up after a long time or are new to the forum.